LeetCode Question: 2166. Design Bitset (Level : Medium)
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class Bitset
{
int *bits;
int *flippedBits;
int size;
int countOne = 0;
public:
Bitset(int size)
{
this->size = size;
bits = new int[size];
flippedBits = new int[size];
for (int i = 0; i < size; i++)
{
bits[i] = 0;
flippedBits[i] = 1;
}
}
void fix(int idx)
{
if (bits[idx])
{
return;
}
else
{
bits[idx] = 1;
flippedBits[idx] = 0;
countOne++;
}
}
void unfix(int idx)
{
if (bits[idx])
{
bits[idx] = 0;
flippedBits[idx] = 1;
countOne--;
}
else
{
return;
}
}
void flip()
{
int *temp = bits;
bits = flippedBits;
flippedBits = temp;
countOne = size - countOne;
}
bool all()
{
if (countOne == size)
{
return true;
}
return false;
}
bool one()
{
if (countOne >= 1)
{
return true;
}
return false;
}
int count()
{
return countOne;
}
string toString()
{
string ans;
for (int i = 0; i < size; i++)
{
ans += to_string(bits[i]);
}
return ans;
}
};
/**
*Your Bitset object will be instantiated and called as such:
*Bitset* obj = new Bitset(size);
*obj->fix(idx);
*obj->unfix(idx);
*obj->flip();
*bool param_4 = obj->all();
*bool param_5 = obj->one();
*int param_6 = obj->count();
*string param_7 = obj->toString();
*/
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